US-Serenity Completely Dead...???

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pinksocks
Posts: 5
Joined: 28 Feb 2017, 17:25

US-Serenity Completely Dead...???

Postby pinksocks » 06 Mar 2017, 18:33

After mulling it over for a few days, we decided as a group to move forward with this game and pay for supporter "packs."

Logged in for a few hours to US-Serenity to find that there is literally nobody playing. At all. So...what's the point? What happened to QBL, Wehrmacht, Vendetta...?

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Logain
Vanguard Supporter
Posts: 67
Joined: 30 May 2015, 15:42
Location: Munich, Bavaria, Germany

Re: US-Serenity Completely Dead...???

Postby Logain » 06 Mar 2017, 21:06

If the ping/rubberbanding ain't too bad for you, give EU-spring a try. Plenty of Russians around! Not much to communicate, but plenty a battle :-) (and I'd drop you a clan invite)

skytea
Posts: 4
Joined: 27 Jul 2014, 04:22

Re: US-Serenity Completely Dead...???

Postby skytea » 07 Mar 2017, 08:51

I'm GM from Vendetta and we quit because there is no point playing a game with 0 population. We knew after 7 day trial was over no one would play the game. This is why the game needs to be free to play.

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Logain
Vanguard Supporter
Posts: 67
Joined: 30 May 2015, 15:42
Location: Munich, Bavaria, Germany

Re: US-Serenity Completely Dead...???

Postby Logain » 07 Mar 2017, 11:47

skytea wrote:This is why the game needs to be free to play.

'Great suggestion!' Just one 'minor' detail, how would you pay the servers and developers? Micro transactions? Pay to win items?

Nysek
Posts: 22
Joined: 01 Mar 2017, 12:33

Re: US-Serenity Completely Dead...???

Postby Nysek » 07 Mar 2017, 11:59

pinksocks wrote:After mulling it over for a few days, we decided as a group to move forward with this game and pay for supporter "packs."

Logged in for a few hours to US-Serenity to find that there is literally nobody playing. At all. So...what's the point? What happened to QBL, Wehrmacht, Vendetta...?


Where are you looking?... I saw quite a few people up north at least. I normally leave people alone unless they are known to be gankers.

But ya population is low thanks to a 7 day trial period... you see plenty at some days while on others (as trails ran out) you see none. They would have been better off making the "trail" period a longer duration or simply alpha testing being free until they resolve more issues.

At the current rate the people donating to keep their servers up will get tired of it... it's a solid concept for when the game is completed. But until then, it probably shouldn't be a mechanic with the low population due to lack of those buying the game.

Still think the price should have been 10$ as that's the range of "Sure, why the **** not?".

Nysek
Posts: 22
Joined: 01 Mar 2017, 12:33

Re: US-Serenity Completely Dead...???

Postby Nysek » 07 Mar 2017, 12:03

Logain wrote:
skytea wrote:This is why the game needs to be free to play.

'Great suggestion!' Just one 'minor' detail, how would you pay the servers and developers? Micro transactions? Pay to win items?


Time for investment - Increase XP, Increase XP recovery rate, bonus resources on pick up/kill (npc only obviously, but xp alone is enough)
Cosmetics - This one shouldn't need explaining.
Stash/Inventory space increase - Probably not needed tbh.

But yes, they do need funding.

pinksocks
Posts: 5
Joined: 28 Feb 2017, 17:25

Re: US-Serenity Completely Dead...???

Postby pinksocks » 10 Mar 2017, 17:37

agree with you here nysek.

there's also a lack of communication from devs. anybody still paying attention to these forums is obviously still interested in the game. what is going to happen from here?

anybody? bueller?

Lash
Posts: 33
Joined: 21 Feb 2017, 10:15

Re: US-Serenity Completely Dead...???

Postby Lash » 15 Mar 2017, 18:58

pinksocks wrote:agree with you here nysek.

there's also a lack of communication from devs. anybody still paying attention to these forums is obviously still interested in the game. what is going to happen from here?

anybody? bueller?


Hey so I decided to go on the US server from EU to see what is happening there, and the ping isn't too bad. We recruited a guy to our clan (Porcodio), and we are taking over resources, and getting some pretty big donation respect returns for the leaderboards from your server.

It seems like, from what other players on your server were saying, is that the big clans formed alliances, and didn't even bother competing for the high scores/leaderboards against the others. A sure-fire way to kill competition and make a PvP based sandbox game quite dull. We're on your server now, and we will compete against anyone who wants to contest resources. You can change servers every 24 hours, and our peak time is during your late morning and early afternoon in the USA, so if you feel like getting killed by Europeans, head on over :p

Luci
Posts: 5
Joined: 26 Feb 2017, 22:38

Re: US-Serenity Completely Dead...???

Postby Luci » 04 Apr 2017, 01:49

ya games dead. it's averaging 8 players a day according to steam... lol. Image

People say 'well how are you gonna pay the devs/keep servers up.' Better question is how are they doing that now with such an abysmally low pop from a bad market plan? It may as well be free to play in it's current state and it would end up with some more supporters just on the basis that their would be more people to play with and against.

Shouldve been F2P with supporter packs/donations/cosmetics. Currently playing a small full loot pvp RPG that is way less developed than this game, yet its holding a population of 500 users a day just on the notion that it's free to play, has open world pvp, and an engaged community - from both the developers and the players.

Lash
Posts: 33
Joined: 21 Feb 2017, 10:15

Re: US-Serenity Completely Dead...???

Postby Lash » 04 Apr 2017, 09:47

Luci wrote:ya games dead. it's averaging 8 players a day according to steam... lol.


Well concurrent users isn't the same as "players in a day" since people might only play a few hours a day at most, and sometimes less. You have to look at the total player hours per day, and then divide by average play time per day, to estimate the number of players in a day.

You also picked a Monday after a reasonably busy Saturday and Sunday. For example, there were about 300 player hours on Saturday (This is more accurate: https://steamdb.info/app/332650/graphs/). If each player played about 2 hours on average (a pretty high estimate), then you had at least 150 players on that day.

But aside from this, I'm sure the devs are aware of the player numbers and wish they were higher. If the devs think cash flow is a problem they will do something about it. We don't have enough information to make that call. As long as the game is in development and there are the funds for it, and people give feedback regarding the game, then it will continue to be a viable Early Access game.

The supporter packs have not gone on sale yet within Steam, so that is still a lever to use. My guess is that even if they plan on making it free-to-play eventually, and going the Dota 2 model of free-to-play with purchasable cosmetics (since they can't sell power by their game design principles) they don't want to make it free-to-play too early to avoid alienating existing supporter packs. If they do go the free-to-play with the cosmetics option, well they need to have enough content to give as cosmetics to the existing backers to differentiate from free-to-play players. That is likely not there yet.

Also, the existing 7-day free trial doesn't really get communicated well to begin with (hence some complaints in the reviews), since it is only mentioned lower on the page and most people only get information on a game from the upper section of the page before the green "free-to-play" button. I think a lot of players feel a bit deceived by the "free-to-play" button, because many players only realize it's a 7-day free trial after installing and starting the game. A small thing that would avoid a lot of confusion and some bad reviews if it was mentioned at least above the "free-to-play" button (e.g. http://steamcommunity.com/id/gossett106 ... ed/332650/).

Anyways you will struggle to find Early Access Sandbox games that are also free-to-play, primarily because they are funding development. What is the game that you are playing as described above? Perhaps we and the devs can see and learn from what they are doing right, or put their strategy into context?

Many games are still in active development and with even lower player numbers, because their game is still in development. For example, Sunset Rangers is a game I tried. There has never been more than 5 people online at the same time according to Steamcharts (http://steamcharts.com/app/559340#All), since their Nov 2016 release. But according to the Steam Discussion boards, and the update history, they are still in development and quite active (http://steamcommunity.com/app/559340/discussions/). They just don't want to push for more players until the game is more developed. Until then, they get a small group of players who are willing to give feedback and discuss the game with them while it is in development, which is how the Early Access model is supposed to work.

TL;DR Game development is hard and often thankless ;)


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