Skill Targeting

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Joined: 11 Feb 2015, 17:59

Re: Skill Targeting

Postby ManuKuma » 08 Aug 2016, 21:11

I think the pre-cast aimpoint also has to do with that percetion. Olafr spotted this - I always thought it was just permanent lag. Probably can be solved by adjusting the aim ui to also show the locked cast aimpoints - maybe even with a cast-progress-indicator on them.

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