Vote on new player settlement buildings here

Here you can talk about everything related to The Exiled.

Which ones do you want the most? 5 votes per user

Crenel
6
11%
Alchemist
4
7%
Merchant Stall
8
15%
Decoration: Flags
7
13%
Alarm Tower
3
6%
Arrow/Spell/Flame Tower
3
6%
Buff/Debuff Spires
0
No votes
Stash
5
9%
Healing Fountain
8
15%
Decoration: Musical Instrument
5
9%
Melee/Archer/Mage Guards
5
9%
 
Total votes: 54

User avatar
dbltnk
Game Developer
Posts: 2544
Joined: 27 Feb 2014, 12:52

Vote on new player settlement buildings here

Postby dbltnk » 24 May 2016, 16:08

Hey everbody,

we're currently building a new world map (3x as big) which will introduce small/medium/large settlements that each have different building choices. We're going to spend some time on new buildings for those player settlements soon. Here are a couple of ideas for what I'd like to add.

Now it's time for you to give me your feedback on what you'd like us to add first. Got more ideas? Post them here, too.

  • Crenel: Wall that you can see through and shoot over them but not walk over or teleport over.
  • Alchemist: Turns resource A into resource B (same general type). Outside of settlement, attackable like refinery.
  • Merchant Stall: Put in an item (or stack off) to be sold for XP essences. Outside of settlement.
  • Decorative flags: Outside of the settlement.
  • Alarm Tower: Sends a notification to the clan when a non-clan member is inside the settlement (respawn collider).
  • Arrow/Spell/Flame Tower: Attack players no on the whitelist (defaults to clan only). Can be disabled through attacks.
  • Buff/Debuff Spires: Add buffs/debuffs (for example mental or physical resist) to players who are not on the whitelist.
  • Stash: Like any other stash in the game but in your settlement.
  • Healing Fountain: PBAE HoT that only affects people from the whitelist.
  • Decorative Musical Instrument: Wind harps, etc.
  • Melee/Archer/Mage Guards: Mobs that attack players not on the whitelist (defaults to clan only).

zerus
Wiki Content Creator
Posts: 202
Joined: 04 Nov 2015, 21:00

Re: Vote on new player settlement buildings here

Postby zerus » 24 May 2016, 16:20

Stash definitely =)

Would love to see strategical placed mobs as well, but I have a feeling they'd be more of an annoyance than a help.

Aeschylus
Posts: 19
Joined: 26 Mar 2016, 19:47

Re: Vote on new player settlement buildings here

Postby Aeschylus » 24 May 2016, 18:56

Would the flags be customizable to your clan? Would those flags also be raised above resource spawns you capture?

User avatar
dbltnk
Game Developer
Posts: 2544
Joined: 27 Feb 2014, 12:52

Re: Vote on new player settlement buildings here

Postby dbltnk » 24 May 2016, 19:03

Aeschylus wrote:Would the flags be customizable to your clan? Would those flags also be raised above resource spawns you capture?

For now they'd be a couple fixed styles. Customizable clan logos come later.

User avatar
Pavlov
Seeker Supporter
Posts: 115
Joined: 13 Jun 2014, 17:02

Re: Vote on new player settlement buildings here

Postby Pavlov » 24 May 2016, 21:19

Merchant stall definitely. Got to facilitate that player-run economy somehow.

User avatar
dbltnk
Game Developer
Posts: 2544
Joined: 27 Feb 2014, 12:52

Re: Vote on new player settlement buildings here

Postby dbltnk » 27 May 2016, 12:23

FYI: I'll close this vote on Monday.

Gargantua
Posts: 2
Joined: 16 May 2016, 17:24
Contact:

Re: Vote on new player settlement buildings here

Postby Gargantua » 01 Jun 2016, 18:30

It's Svensday and the polls still open!

Voted all the same!

User avatar
dbltnk
Game Developer
Posts: 2544
Joined: 27 Feb 2014, 12:52

Re: Vote on new player settlement buildings here

Postby dbltnk » 01 Jun 2016, 18:47

Hehe yeah for some reason the poll does not want to end. But anyways, I got your favorites and just put them on the to-do for this month. =D

ManuKuma
Posts: 313
Joined: 11 Feb 2015, 17:59

Re: Vote on new player settlement buildings here

Postby ManuKuma » 03 Jun 2016, 22:11

What about Dojos and Workshops limited to certain weapons and armors? E.g a settlement only have a splint and leather dojo will put some differentiation pressure on the owning clan. Different clans would have different favoured loadouts, resources,... would make the macro game less homogenous, more interesting.

User avatar
dbltnk
Game Developer
Posts: 2544
Joined: 27 Feb 2014, 12:52

Re: Vote on new player settlement buildings here

Postby dbltnk » 06 Jun 2016, 12:24

That's planned eventually.


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