Search found 195 matches
- 01 Dec 2016, 17:31
- Forum: Deutsch
- Topic: Willkommen im deutschen Teil der The Exiled Foren
- Replies: 10
- Views: 8392
Auch mal ein "Moin!" von mir in die Runde. Stecke leider noch in der Uniarbeit fest, aber danach werd ich mich ins Getümmel begeben!
The small scenes we had in here are fun to remember: http://forum.the-exiled.co/viewtopic.php?f=17&t=1588 Will never forget the first gif where I got saved with Tumble & friendly-fire-puncture =D. Also, The Khans are probably my favourite enemies so far. We were just chilling on the supporte...
- 11 Nov 2016, 23:31
- Forum: News and Announcements
- Topic: Patch Notes 0.44 Alpha
- Replies: 11
- Views: 12940
The new world system sounds very interesting. Does this mean that just failing a donation once will trigger the world-ending event, or will there be "lives" for a world? Also, from the gif it looks like the carcass/meteor events are now over much more quickly. Am I right or was it just spe...
dbltnk wrote: Mobs should not be able to pass colliders anymore - please report it if they do and specifically where.
The problem is I can't tell if they're going through colliders or simply find paths that I can't find with trial & error . I will try to find out what the issue is.
Keep in mind that it's not only about player attraction but also strategic choices. I.e. if I know the only viable clan that can take that resource camp is coming from another biome and there is only one entrance, the combat area shifts from resource point to that entrance, especially if you conside...
Well right now it's not just biomes as you say, but also settlements / resource camps and so on. So it makes sense to talk about chokepoints in such a way, since during a conflict they are just that and people fight around them all the time.