Search found 250 matches

by ManuKuma
08 Nov 2015, 16:54
Forum: General Discussion
Topic: The diary of UO scrub
Replies: 10
Views: 6905

Re: The diary of UO scrub

There is a lot of interesting points on meta-game here, that I've seen as potential problems, too - will try to compile it into a structured list ...
by ManuKuma
06 Nov 2015, 12:29
Forum: General Discussion
Topic: Fixing Respawn
Replies: 8
Views: 4493

Re: Fixing Respawn

Assumed goals of the respawn system: - easy, simple, understandable - give players a choice between taking a chance at local respawn or a quick way out - prevent zerg respawning (especially inside bases while sieged) - allow players to leave a camped spawnpoint - gank should be worth something - re...
by ManuKuma
15 Oct 2015, 09:02
Forum: General Discussion
Topic: Slogan / Claim: Preliminary Sentiment Analysis
Replies: 9
Views: 6096

Re: Slogan / Claim: Preliminary Sentiment Analysis

"World" and "Battlefield" somehow feel a bit redundant - both refer to the environment If you cut "World", the you can also change "Open" to other synonyms e.g. "Free", "Free Style", "Dynamic",... "Battlefield" and "...
by ManuKuma
20 Aug 2015, 08:39
Forum: General Discussion
Topic: Jangbi Solo Roaming PvP =) !
Replies: 5
Views: 3707

Re: Jangbi Solo Roaming PvP =) !

Nice Play!
by ManuKuma
09 Apr 2015, 09:27
Forum: General Discussion
Topic: Survival Gameplay.
Replies: 33
Views: 15243

Re: Survival Gameplay.

Funeral Zombies sound great - just thought about "Elantris" by Brandon Sanderson - they could even fit with the resurrection part of the lore - kind of "die under a full moon and you will become a zombie" :) Maybe you could even handle disconnects like this: Temporal zombie-state...
by ManuKuma
07 Apr 2015, 19:23
Forum: General Discussion
Topic: Big world map - not enough resources?
Replies: 16
Views: 7150

Re: Big world map - not enough resources?

I like solo play, because clan politics do not go well with me - aided by anonymity and immature players they easily become a giant childish mess. And even if not, I do not enjoy power politics of clan life. I enjoy adhoc cooperative play and tend to go for a niche role with strong specific powers a...
by ManuKuma
29 Mar 2015, 23:46
Forum: General Discussion
Topic: Discussion: HP vs DPS
Replies: 28
Views: 11352

Re: Discussion: HP vs DPS

.. of course per-player sources of anything are a bad idea, because exploitable by multi-chars. xp-givers, mules, ... Anything an additional char brings into the game has to be easily obtainable without multi-chars... My current mental model of the economy ... time -> +xp activity -> +xp xp-items ->...
by ManuKuma
29 Mar 2015, 00:44
Forum: General Discussion
Topic: Discussion: HP vs DPS
Replies: 28
Views: 11352

Re: Discussion: HP vs DPS

- the elsewhere mentioned relics could also be a nice pvp incentive + win related item + permanent resource sink (need fuel for activation of buffs)
by ManuKuma
29 Mar 2015, 00:39
Forum: General Discussion
Topic: Discussion: HP vs DPS
Replies: 28
Views: 11352

Re: Discussion: HP vs DPS

some thoughts on the pvp system balance: - higher level gear is not more powerful, but has exaggerated risk vs. reward. Is most useful with compensating team or high individual player skill. - everyday equipment is sad to loose but expendable, because its not worth to equip something else (not force...
by ManuKuma
18 Mar 2015, 11:36
Forum: General Discussion
Topic: Survival Gameplay.
Replies: 33
Views: 15243

Re: Survival Gameplay.

I also like the food/water mechanic. As said, it should only hamper players slightly. The neutral town and the owned bases could be sinks for those resources in exchange for higher efficency (same as for players). I'm also a fan of additional tiny resource nodes - so you have not only large&and ...

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