Search found 109 matches

by Pavlov
08 Dec 2016, 23:06
Forum: General Discussion
Topic: Clans
Replies: 2
Views: 1653

Re: Clans

I was discussing this with some people last night. Warehouse access and management is something that's going to need a development pass if we want to avoid drama. Having someone steal a guild bank is actually such a common MMO experience that it's actually become a running joke with the people I pla...
by Pavlov
17 Aug 2016, 04:55
Forum: News and Announcements
Topic: Meet The Exiled (Game Name Change)
Replies: 8
Views: 5182

Re: Meet The Exiled (Game Name Change)

Well, the word Exile is pretty generic in video game titles, as appropriate as it is, but titles don't usually make or break games. I am worried about you losing any of the name recognition you already had though.
by Pavlov
03 Jun 2016, 01:40
Forum: General Discussion
Topic: Direction/Vision for Group/Skill-Based PvP?
Replies: 42
Views: 14033

Re: Direction/Vision for Group/Skill-Based PvP?

dbltnk wrote:But seriously: Anti-zerg mechanics are on my radar and will make it into an upcoming sprint but not light right now. Bigger fish to fry.


That's really all I can hope for. Good luck!
by Pavlov
01 Jun 2016, 22:26
Forum: General Discussion
Topic: Direction/Vision for Group/Skill-Based PvP?
Replies: 42
Views: 14033

Re: Direction/Vision for Group/Skill-Based PvP?

That's the thing about MMOs, they're so highly interconnected that every mechanic's value is dependent on it's interaction with all of the others. Our current build doesn't have any mitigating factors to clan size so that mechanic would solely benefit larger groups. But if in some future build we di...
by Pavlov
01 Jun 2016, 02:02
Forum: General Discussion
Topic: Direction/Vision for Group/Skill-Based PvP?
Replies: 42
Views: 14033

Re: Direction/Vision for Group/Skill-Based PvP?

To prevent mule clans from cooperating as well at defending resource camps, you might try changing the current capture mechanics to make it more difficult to cooperate. IIRC, as long as a member of the owning clan is standing on a point, it cannot begin being captured. Consider if instead, a clan be...
by Pavlov
30 May 2016, 18:25
Forum: General Discussion
Topic: Veteran PvP Session: Pick a date.
Replies: 13
Views: 5301

Re: Veteran PvP Session: Pick a date.

I'm honestly not sure what times I will be free that week. But if I am, I'll try to show up.
by Pavlov
29 May 2016, 23:34
Forum: General Discussion
Topic: list of issues , ideas on balance
Replies: 3
Views: 1550

Re: list of issues , ideas on balance

Juggernaut -> Meditate is probably a bug, yes, but it's also a pretty fun interaction. It gives a reason to put meditate on your bar, and only works if you manage to win a fight before your juggernaut runs out, otherwise they're likely to kill you while meditating anyway.
by Pavlov
29 May 2016, 20:59
Forum: General Discussion
Topic: Direction/Vision for Group/Skill-Based PvP?
Replies: 42
Views: 14033

Re: Direction/Vision for Group/Skill-Based PvP?

Maintenance cost is a good start. I'd still recommend thinking about deterrents that are more related to map dominance than to player numbers though. If, for instance, there was an event that required a guild to defend all their resource points at the same time or face X consequence, a larger guild ...
by Pavlov
27 May 2016, 23:25
Forum: General Discussion
Topic: Phalanx Skill Set // Feedback wanted
Replies: 15
Views: 4905

Re: Phalanx Skill Set // Feedback wanted

Hmm, there's only one ability with much of a shield theme, shield wall, with shield bash being pretty similar to handle bash. No other good shield-y feeling abilities off the top of my head though. Might consider having Pin Down be more effective (stuning maybe?) if the target is pushed into a wall ...
by Pavlov
27 May 2016, 22:52
Forum: General Discussion
Topic: Direction/Vision for Group/Skill-Based PvP?
Replies: 42
Views: 14033

Re: Direction/Vision for Group/Skill-Based PvP?

Not sure about that one. You don't want people to feel like their teammates are too much of a burden. Friendly fire and body blocking can already cause issues. It's something to consider though.

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